Amdapor Keep (Hard)

Amdapor Keep (Hard)

Level 50, ilvl 90

50

South Shroud (X:24, Y:24)

For Keep's Sake

Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend has completed the cultists' rites and ushered shadows back into the ruins. Voidsent now revel anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures to bloodthirsty beasts. For the sake of the Twelveswood and the elementals who keep watch over it, you must cleanse the evil from the keep, and sweep away all traces of the cultists.  


Bosses


Anchag

The key components of this fight are the four statues in the room. When a red marker appears above your head, it is important to quickly run behind a statue to avoid being hit by a tether attack. Failing to do so will result in taking massive damage over time and being debuffed. It is crucial for all characters, including tanks, to hide behind a statue to absorb the damage. Anchag, the boss, should be tanked in the middle of the room or away from the statues to prevent them from being destroyed prematurely. Ranged DPS and healers should also position themselves near the statues, but not too close, as they can be targeted for an area of effect attack that may damage the statues. It is safe to stand directly between two statues. If targeted for a rush attack, which involves the boss charging at you and knocking you back with a long, rectangular telegraph, it is important to stay away from the statues as they will be destroyed. Instead, it is recommended to move closer to the boss to reduce the damage received. Other players should avoid the telegraphed area as well.

Boogyman

During the fight, Boogyman will become partially invisible and untargetable. To reveal him, players must kill the Luminescence orb and obtain the Irradiance buff by standing in its surrounding area. When the buff wears off, players should run towards the invisible Boogyman to expose him with an illuminating AOE explosion that also knocks him back. As the dead bodies on the ground are reanimated, adds known as Bloodmoon Sacrifice will appear. The first set of adds will spawn at approximately 55% of Boogyman's health, while the next set will appear at around 30% when Boogyman splits into two forms. When Boogyman's health is low, he will split into two forms and both forms will be invisible. Players must split up and use the Irradiance buff to reveal both of them.

Ferdiad

During the fight with Ferdiad, it is important for the tank to position themselves at the edge, similar to how it is done with Titan. This positioning helps to clearly indicate when Ferdiad is moving towards the center to use his circular AoE mechanic. All adds, especially those with a tether to Ferdiad like the Wicked Jester, should be prioritized and killed as quickly as possible. This is crucial because Ferdiad will channel a circular AoE that grows progressively larger, and killing the tethered adds will prevent the circle from consuming the entire arena and causing massive damage to all players. Tanks and healers should also assist in taking down these adds, as Ferdiad will not auto-attack during this time. Additionally, Ferdiad will trap players with slime adds called Suppuration, immobilizing them and using a cleave attack that inflicts heavy damage. Players who are not trapped should immediately free the trapped player and also focus on damaging the add. In the later stage of the fight, blue spinning scythes will appear on top of a player without any visual indication, and players must avoid them. As the fight progresses, Ferdiad will summon more scythes and use criss-crossing lines of AoEs that stretch across the stage, similar to the Manor Jester in Haukke Manor (Hard). In the final phase, Ferdiad will combine his possible adds, entrapping two players with slime adds while tethering itself to a stronger add. Depending on who is trapped, the decision must be made quickly. Generally, it is recommended to focus on killing the tethered add first to prevent a wipe from its casted AoE. However, if the trapped players are both DPS and freeing them would not leave enough DPS to kill the tethered add in time, they should be freed first due to the slime's lower health. If there is limited space and the room is running out, it is advised to use a DPS Limit Break to kill the tethered add as a last resort. This attack will be the final surprise of the fight.


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